Assassin’s Creed Co-Creator Opens New Studio, Working on a Star Wars Title

After over a decade with Ubisoft, Jade Raymond has joined EA to set up Motive Studios.

EA has announced on The Beat that the co-creator of the Assassin’s Creed franchise, Jade Raymond, has opened up her own EA studio called Motive. Patrick Soderlund said on The Beat that:

“Jade and I share the same passion for amazing games with huge imagination, and a drive to create that next big thing that everyone will want to play.”

The new development studio has been set up in Montreal, Canada and on the Motive website Jade stated that “I’m happy to announce that I’m joining Electronic Arts and opening Motive, a new development studio in my home town of Montreal, Canada.”


She also revealed that Motive will be working in “close quarters” with Bioware, and mentioned Mass Effect: Andromeda, so Motive may be helping Bioware with the new game.

“Yanick Roy and the BioWare Montreal team are doing some new and exciting things with Mass Effect: Andromeda and it’s clear that there is already so much talent to collaborate with on-site.”

Along with Motive, Jade Raymond will also be overseeing Visceral Studios in California and her new studio will be working with Uncharted writer Amy Hennig on a new Star Wars game. 

“I’ve also known Amy for years and have admired her work on the Uncharted games! I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff.”

Jade Raymond worked with Ubisoft for over a decade before leaving them to create Motive Studios. While working at Ubisoft, she was the co-creator of the Assassin’s Creed franchise and also worked on other titles such as Watch Dogs and Tom Clancy’s Splinter Cells Blacklist, both as an Executive Producer.

So what’s your take on these big moves being made? Excited for the possibilities? Let us know in the comments below.

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