In this week’s issue of Famitsu, they held an interview with the From Software director Hidetaka Miyazaki who revealed some information about the newly announced Dark Souls 3.
For starters, Hidetaka Miyazaki revealed that Dark Souls 3 will follow on closely from Dark Souls 2 but that the game will have the sense that something “having ended, or destruction, is stronger.” He also revealed that compared to Dark Souls 2, there will be slightly less maps but that each of the maps will be on a much larger scale.
Moving away from the games world he revealed that Dark Souls 3 will have an expanded character builder as well as new tactical options. He revealed that one of these new options will include the ability to rapid fire short bows. They have also smoothed out the animation between rolling and walking.
Here is the full interview from Gematsu:
What’s the world of Dark Souls III like?
Miyazaki: “The sense of something having ended, or destruction, is stronger.”
Are there any changes to the basic design?
“Dark Souls III follows closely from II, so we kept the handy things from II.”
Regarding actions or weapons
“We’ve expanded the character builder and tactical options without sacrificing the feel of the series. We added new action elements that contribute to the sense of role-playing. For instance, we adopted the concept of rapid fire for the short bow, and the animation between rolling and walking has been smoothed out.
“The speed of the action is slightly increased compared to the previous two games and balanced so you can move intuitively. I don’t think we’re going to employ the idea of agility, otherwise the action would be stressful until you raise your stats.
“There are slightly less maps than Dark Souls II, but each of the maps are on a much larger scale.”
So what’s your opinion on what Miyazaki revealed? Let us know in the comments below.
Dark Souls 3 is due to come out for the Xbox One, PS4 and the PC in early 2016.