Finally after a number of delays, The Elder Scrolls Online launched on consoles earlier today. However, unfortunately for Bethesda, the launch didn’t go nearly as smooth as everyone was hoping.
However, it appears developers are aware and have reacted quickly to the growing complaints.
We’re working to fix an issue affecting #ESOTU console logins on NA and EU. Keep an eye on this thread for updates: http://forums.elderscrollsonline.com/en/discussion/174171 …
The Elder Scrolls Online was originally released for PC back in April 2014, but until today the console version was delayed multiple times. Since that PC release, it has struggled a bit, dropping its subscription for a pay to play model similar to the Guild Wars games.
Now, the game is called The Elder Scrolls Online: Tamriel Unlimited as it no longer has any subscription fees and once it hit consoles. The re-branding of the game will sound familiar to MMORPG fans, as Final Fantasy XIV: A Realm Reborn also renamed itself for a relaunch with much success.
It took a few hours but Bethesda finally announced on the TESO forums that:
“The maintenance is complete, and the European Playstation 4 megaserver is now back online and available.”.
While this update seems to have worked for some players on both the American and the European servers, some gamers are still reporting log-in issues for both versions.
On top of this, some players are reporting that there are issues with the PC version as well. One PC user even claimed that the NPC’s in Daggerfall have disappeared. Here’s how that user explained his problem when he reported it at 9.03 am:
I lost all NPCs (and probably players if there were any) in Daggerfall on the PC EU server just under an hour or so ago. It started to lag as I handed in my crafting writs and then when I headed back up to the main area of the city I realised there was nobody visible.
So have you experienced any problems logging into the console version of The Elder Scrolls Online? Let us know in the comments.