7 Fallout 4 Changes That Will Ensure It Was Worth the Wait

Please Bethesda…please?

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A Huge World as Your Playground

Fallout 4

Fallout 3 brought us a huge expansive world, then Skyrim developed this even further and pushed the limits of last generation’s consoles. It’s world was filled with quests, dungeons and caves, all offering endless hours of opportunities to get completely sidetracked from the main story and just go exploring. Then we come to this generation. The Witcher 3: Wild Hunt went one step further and created a world with numerous different regions, all of which were huge and littered with points of interest, side quests, and monster nests to go and destroy offering endless hours of distractions from the main story quests.

Every fan of the Fallout series will be hoping that Bethesda provides us with a post-apocalyptic Boston on a huge scale, offering plenty of real life landmarks to go and explore (we’ll go into this more shortly). The pull of previous Bethesda titles has been their open ended worlds allowing the player to go and do as they see fit in the world that is offered to them. Start right away on the main quests, attack some local bandit camps, or just go and see what the world has to offer and bail from overpowered enemies you really shouldn’t have come across yet.

Whatever it was you chose, Bethesda’s worlds have always made it feel acceptable to play the game as you see fit and have accommodated this in a huge open world. More of the same is certainly at the top of the list for fans of Fallout 3 and Fallout: New Vegas.

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