Mortal Kombat X: How to Play Kenshi

Blindfolds never looked so good.

Kenjutsu

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Kenshi’s Kenjutsu variation plays rather similarly to Ermac in that he has the ability to grab opponents in midair from a distance and throw them around. This variation adds the abilities Telekinetic Push, Slam, and Toss to Kenshi’s repertoire. Rising Sword is another one of his unique abilities that allows Kenshi to slash with his blade from below. Meter Burning this move will launch your opponent high up in the air, allowing you to execute a juggle combo. His other unique ability, Spinning Blade, is an overhead attack. Kenjutsu Kenshi is a hybrid of a close and mid-ranged fighter because of his abilities to grab opponents from midscreen and punish them with his sword when they’re close. Meter Burning Tele-Slam will stun your opponent for awhile, giving you a wide window to run in with Rising Sword – a viable strategy for those wanting to try out huge combos with the Kenjutsu variation.

Rising Sword: Down, Back, Square

Spinning Blade: Down, Forward, Square

Blade Reflect: Down, Back, Triangle

Tele-Slam: Down, Back, Circle

Tele-Push: Down, Forward, Triangle

Tele-Toss: Back, Forward, X

 


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Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.