Gunsmith? More Like Gunmaster
In other action-RPGs, you typically have to put some time toward mastering your skills. You start off crappy and barely able to hold your own, to the point where you may as well just walk up to your enemies and just put the gun to your head yourself. But hopefully after some time has passed and you’ve put some skill points into bettering yourself, you’re starting to improve. By the end of the game, you can stand toe to toe with your enemies and come back as the greatest human being in existence. That’s how it’s been for a while, and that’s how it’ll remain for the foreseeable future.
The last Deus Ex let you grab any gun and fire it with the precision of Hawkeye with a blindfold on. It never felt like you were really challenged in terms of guns mastery, and you could mod your weapon to your heart’s content. Not that every game with shooter elements needs to have you sucking so much that your bullets rebound and get you in the eye, but the point of an action-RPG as mentioned above is to start off crappy and build your skills up. Mankind Divided and future Deus Ex titles onward should allow you to specialize in weapons of different types–rifles, shotguns, pistols, SMGs, and the like. You’re good with some weapons, bad with others. The idea is for you to be a weapons master if you’d like, or use the weapons that’ll ensure you’ll never be caught by your enemies.