Sid Meier's Starships Guide: How to Pick the Best Wonders

Eighteen wonders of the world.

Intelli Shields

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sid meier's starships

Shields are fully effective regardless of your facing. Sophisticated AI subroutines control the shield capacitors, providing 360 degree protection for your ships.

The shields of Sid Meier’s Starships work much the same as shields in any other space-faring title. They hold off most of the damage flying towards your vessel while recharging after every turn of battle. They are however weaker when damage comes from the sides or rear. That’s where this beautiful Wonder comes into play. Apply this, and your ships will get the full benefit of their shields no matter where damage comes from. This offers you protection from pesky Fighters, not to mention literally covering your ass when you make an error in maneuvering.

If you’ve got a planet in your federation which has the Intelli Shields Wonder then you absolutely have to pick it up. It isn’t going to save your life, but it will give you some much needed breathing space out in the vacuum of interstellar warfare.

Dual Command

sid meier's starships

You may fire your weapon and take another action or take two actions per turn in addition to movement. Training and tactics enable your crews to work with almost computer-like efficiency, doubling their workload.

Normally your ships are only able to perform one action a turn. This can be anything from firing your lasers to sending a torpedo hurtling across the stars. The Dual Command Wonder of Sid Meier’s Starships removes this restriction, allowing you to have those huge vessels under your command undergo two actions a turn. You can still only fire your weapons once, but with Dual Command you can do this and still dispatch a group of Fighters or engage sensors to spot enemy crafts that might be cloaking nearby.

Dual Command isn’t just a good Wonder, it’s a totally awesome Wonder that every fleet commander needs to have in their lives. It almost allows each single ship to have the influence of two crafts at once. Don’t just think about getting Dual Command. Sell whatever you can to build the Wonder and you’ll be the happiest fleet captain in the world. Not to mention the deadliest.

Convergent Light

sid meier's starships

Your laser now has a longer range. Dynamic lensing, photonic pulsing, and advanced targeting matrices put more power in a smaller space at farther.

The value of Convergent light should already be obvious. Your long-ranged leaser weapons can now deal their massive damage over a longer range than before. Every ship can have lasers and for dealing with enemies at a long range, every one of them should. Even if your fleet’s combat focus is around Plasma Cannons or deploying fighters, Convergent Light provides a significant boon to your exploits in the battles of Sid Meier’s Starships.

The priority you should afford to Convergent Light as a Wonder depends on how you’ve built your fleet. If you put more resources into laser weapons than others then it’s a definite certainty that you should prioritize this. However if you go a different way, only build this Wonder if there’s nothing else. If anything, it will go towards your Wonder total to give a surprise victory from having loads of them.

Great Shipyard

sid meier's starships

Repair costs are reduced by 50%. This immense network of docks, yards, and factories bustling with unceasing activity, returning damaged ships to service.

Here’s a Wonder that sounds much better than it actually is. At first glance, Great Shipyard is a glorious Wonder that’ll save you more energy than a million Duracell batteries. When you’ve actually played more of Sid Meier’s Starships though, you come to realize that this isn’t exactly the best Wonder out there. A reduced repair cost is always nice, don’t assume that it’s unimportant. It’s just incredibly easy to get by without bothering to take Great Shipyard.

This is especially true when you play using Harmony. The Harmony Affinity already greats you a 50% cheaper repair cost, making the benefit granted by Great Shipyard much less worthwhile. If you find that your ships are always taking damage in battles then it’s not a bad choice to go for it. Should you generally be good at avoiding damage and regular take Shore Leave, the Great Shipyard’s benefits don’t exactly count for much.


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Author
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.