If not, Nine has a few other abilities in his repertoire that may interest you as well. Javelin Throw and Laser Lance are both ranged abilities that allow Nine to launch his spear at enemies to damage them. This makes it much more viable for him to start hitting Kill Sights and Break Sights. Nine is hampered by his slower animation speed and a slight difficulty to control his spear attacks, so slapping some ranged abilities on him will definitely help you out.
Nine also has an ability called Whirling Lance that allows him to whirl the spear to damage nearby enemies. This is probably the only ability on his list that isn’t worth getting. The hit area is too small and the damage output isn’t all that impressive, especially when you compare it to his other abilities like Jump and Javelin Throw. Save your AP and spend it elsewhere instead.
If you’ve got a good healer on your team (Rem, for instance), feel free to swap out White Knight and fill his two command slots with Jump/High Jump and Javelin Throw/Laser Lance instead. Due to his high amount of HP, Nine is a great tank character who can absorb lots of damage and dish out an equally high amount as well.
Find out how to play as the other Class Zero cadets here, and you can check out our review of the game here.