PC

Agarest: Generations of War 2 Review

Easily one of the best JRPGs ever.

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Agarest: Generations of War 2 on PC

Agarest: Generations of War, though a JRPG, was definitely a niche title. Featuring just a little too much anime fanservice than most were willing to stomach, its prequel Agarest Zero wasn’t much better. Both featured incredibly deep combat systems and decent characters, but never left a lasting impact on fans of the genre.

Until Agarest: Generations of War 2 came into the scene. Featuring a fully revamped battle system, an incredible cast of characters, and superb gameplay and narrative, this is the game Idea Factory was trying to make the whole time.

Agarest: Generations of War 2 was originally released for the PS3. And it was fantastic. However, the game itself actually had some problems performing at peak capacity on the system and frequently stuttered under the game engine’s demands.


Events like this that lagged on the PS3 now run smoothly.

Events like this that lagged on the PS3 now run smoothly.

Not so for the PC version – and this isn’t a PC Master Race argument. Ghostlight UK’s port runs smoothly and crisply using either a gamepad or mouse/keyboard in a variety of resolutions. Good, too, because Agarest: Generations of War 2‘s graphics are a bizarre mix of old and new styles.

Characters are represented in stunningly gorgeous sprites in conversation. On the battlefield, however, they get retro sprites from the SNES era. These HD sprites are still smoothly animated and prettier than anything from that day and age, and their appearance contrasted against the lushly colored 3D worlds and battlefields is a perfect mesh.

Overall the game looks great. This is critical as the total gameplay length is measured by the dozens of hours – much of it spent in combat. Said combat is the primary feature of Agarest: Generations of War 2, and it is a completely revamped system compared to its predecessors.

Deep and addicting.

Deep and addicting.

Agarest: Generations of War 2 uses a battle system similar to Cross Edge‘s. Never heard of it? No problem. Unlike the turn-based strategy combat of Agarest Zero, players must now control a party of up to four characters against a party of enemies. Combat is executed with each individual unit getting their own turn – and this is where the usual ceases and a wholly unique system takes the stage.

Each character must be equipped prior to battle with a configurations of skills. These skills fall into two categories: solo skills and combo skills. When the character fights alone, they have access to solo skills. However, each turn a character can grab one up to all of their buddies and perform a team attack on a target. From there, all the characters’ skills become available and the true strategy of the system comes to light. Combos can only be executed under specific circumstances, and battles become action-packed slaughterfests that are both challenging and addicting.

Joint attacks yield even more bonuses like Ultimate Strikes.

Joint attacks yield even more bonuses like Ultimate Strikes.

The battle system is expounded upon here. For the sake of this review, it suffices to say that Agarest Generations of War 2‘s combat is a true highlight. But JRPGs these days need more than just a good battle system to get by. Thankfully the story of the final game in the Agarest franchise is up to snuff.

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