The spearhead of the Quantic Dream game development company, Heavy Rain was released to major success in 2010. Cinematic, emotional and dramatic, Heavy Rain gave players full control in a cinematic epic.
Mercilessly, the game would easily kill off any of the main characters depending on player decisions and would continue to flawlessly present several different endings and scenarios.
A sequel to Heavy Rain would have been difficult with the amount of possible endings. Due to how cinematic and deep the storyline was, a sequel would most likely have affected the franchise negatively.
Game designer David Cage has stated that told Sony there was not going to be a sequel to Heavy Rain and proceeded to explain how he wished to create experiences that were sincere and experimental. A follow-up would be too similar, as if watching the same movie several times in a row.
Heavy Rain, to many in retrospect, may merit a sequel, but perhaps a single powerful experience is enough on its own than to expand it further. Quantic Dream followed up Heavy Rain with Beyond: Two Souls which had several similar gameplay elements but in a whole new setting.