After its successful Kickstarter campaign, Elite: Dangerous, the space exploration game being developed by Frontier Developments has announced that it will be removing it’s offline mode from the game.
Executive Producer at Frontier Developments, Michael Brookes, responded to some upset Kickstarter backers on the forums by saying “we haven’t taken this decision light, but having to hamper the game to work offline would have meant that we couldn’t deliver the game we’re making.”
Players will still be able to experience their own single-player game, though an Internet connection must be set-up in order to play. (Much like Bungie’s successful ‘MMO’ hit, Destiny.)
“The online servers provide all of the data and processing for the galaxy, interactions between players and all transactions of value. Without it there isn’t a game. We always intended that the way to play the game would be online,” said Brookes.
David Braben, CEO at Frontier Developments announced via a community newsletter that “a fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering.”
Elite: Dangerous is set to release for PC on December 16.