Destiny 2 Furthers an Unhealthy Practice in Gaming

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Earlier this week Activision let it be known that development on a sequel to Destiny was already underway barely two months after its release. This is most likely attributed to the fact that Destiny currently has over 9.5 million registered users with many spending an average of 3 hours per session. All seems to be in order for this hyped title, except for the fact that this isn’t entirely true. Some can’t help but feel that announcing the development of a followup so soon is probably the worse decision made for the franchise thus far.


Destiny was finally released on September 9th of this year after a rather lengthy hype cycle. A cycle that boasted the large worlds, the exploration, a Lord of the Rings sized plot and tons of customization. While the game that was eventually released was a solid experience with some great mechanics, it didn’t exactly deliver on any of these promises. On top of that the game was, and to a degree still is, plagued by many issues.

A constant barrage of server errors with funny little names, poor matchmaking and several other glitches and bugs prevent many from playing Destiny on a daily bases. Tweaks to the loot system, missions, end-game content are still being made on an as-needed basis. The game is still very much a work in progress and is being guided by the input of the very people who play it.

No matter how you look at it, Destiny isn’t complete yet and that isn’t necessarily a bad thing. It’s common for a game that exists online to change and grow as real players are introduced to it. The developers over at Bungie knew that this was going to happen and expressed their eagerness to support the game long after its release. This type of devotion and dedication is more than any fan can ask for, yet an announcement about a sequel sort of undermines this sentiment.

destiny combat

It becomes increasingly difficult to have faith that the current woes will be resolved when time and resources are not only being dedicated to expansions for the current iteration but for the next entry as well. Granted, Bungie has a really large team, but the troubles in their most recent release are equally as large. Many players have already run out of things to do and with the issue of incentives… Well, Destiny currently runs the risk of losing quite a bit of those 9.5 million users.

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