Ever since their induction into Super Smash Bros Brawl, Final Smashes have become an integral and awesome part of the Super Smash Bros experience. Put simply, a Final Smash is a fighter’s “finishing move.” They all have one. Some are better than others, some are definitely worse than others.
Let’s take a look at the 3 worst ones bringing up the rear. Each Final Smash is a pretty powerful attack, so these are all evaluated in a holistic level rather than just an efficacy level. Fair note: some reasons may appear shallow.
1) Puff Up – Jigglypuff
Puff Up is the name of Jigglypuff’s Final Smash. Like many others, it has remained unchanged since Super Smash Bros Brawl. Now as much as I love Jigglypuff (1v1 me bruh), a bad Final Smash is just a bad Final Smash.
There is no element of unpredictability in Jigglypuff’s Final Smash; it is fairly easy to avoid, and its usefulness fluctuates based on the map you’re fighting on.
All Jigglypuff’s Final Smash does is inflate it to enormous levels. As it grows, enemies get pushed away. At full size, it will give one last push that will likely KO enemies near it. As Jigglypuff deflates, enemies who touch it will take 18% damage and a pretty powerful knockback.
What makes this Final Smash so lackluster is that it is not dynamic at all. That is to say, during it, Jigglypuff remains stationed on whatever grounds it was activated on, its area of effect only growing with each inflation. A savvy player will be sure to stay a fair distance away from Jigglypuff while it can activate its Final Smash, making the move pretty simple to avoid. And because the maximum size is an unchanging figure, Jigglypuff’s Final Smash is only useful on smaller, more closed maps. Use it on a big map and you will see just how much room your opponents have to avoid it.
Then of course, there’s the very blatant issue of this Final Smash consisting of just a pink blob gradually making itself bigger. That’s it. Oh well.