When I first downloaded and started Jet Car Stunts on the PS3, I was initially impressed. The game’s simple graphics and sound didn’t put me off, and the tutorial levels were interesting enough. Unfortunately, getting the hang of the basics is one thing; putting them into practice amidst the bizarre, frustrating physics of the game is another beast. Most of my time with this title was spent spinning wildly into space, usually because I’d either hit a jump with less-than-perfect precision or because … well, because the game decided I should be spinning wildly into space.
Now, let’s get something out of the way: I did enjoy at least some of the time I spent with Jet Car Stunts. There’s fun to be had, and sometimes it’s even amusing to see how exactly the madcap physics engine is going to obliterate your chances of success. If you’re serious about trying to complete anything, though, it gets frustrating quickly. There’s no rhyme or reason to how or when those rule-bends will come into play, and when you’re not fighting the fact that your car wishes it could actually fly like a jet, it feels like you’re driving through air that’s as thick as cotton candy.
As a game that got it’s start in mobile, maybe Jet Car Stunts just didn’t translate especially well. I haven’t tried the Android/iOS version of the game, but it seems to have some popularity to it. It’s a pretty good “pick up and play” kind of game, anyway, not meant for sustained time or effort. With a tidy $1.99 price tag on the Google Play Store, I almost wonder what drove developers to increase that to $6.99 via Steam or an even-more baffling $7.99 on the PlayStation Store. Personally, I’d keep this one contained to a mobile device, and even then I’d suggest trying out the free demo before tossing any coin at it.