Many people were concerned when BioWare revealed that Dragon Age: Inquisition would not have healing spells. Working to assuage fans’ doubts, BioWare senior writer, Lukas Kristjanson, posted an explanation on the Inquisition forums detailing why the development team made such a controversial decision.
Folks following the game were still quite worried, despite the official assurances. Many were concerned that they would have to rely heavily on potions to survive enemy encounters, or that the game would be so easy that healing was unnecessary.
Writer Patrick Weekes gave even more clarification several days later as debate over the quality of Dragon Age: Inquisition continued. Written from the perspective of a player, rather than a developer, Weekes gave an insightful break down of how health can be restored and protected.
Rather than constantly chugging or crafting potions, players can use abilities to boost defense that happen to stack on top of other defensive buffs. While different classes have different abilities, there is some way to protect yourself from damage regardless.
Weekes explained that health can be managed by juggling and stacking buffs and crafting weapons and armor that aid in HP regeneration. Healing methods will also evolve as you progress through the game, matching the rising difficulty of combat. Instead of erasing healing entirely, players have to think about how they go about healing in different ways.
The post overall was very straightforward and informative, while managing to avoid spoilers. It sounds to me like an interesting take on combat strategy in RPGs, and I feel a lot better about Dragon Age: Inquisition as a whole. Many people are on the same side of the fence, but others are still troubled. You can read the entire post and form your own opinion here.