Indie

Velocibox Pulls You In and Doesn't Let Go (Review)

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Granted, it does all sound so simple that a moderately trained ape could see some success. Just drifting left and right followed by a flip doesn’t sound very fun (let’s be honest). Your first few minutes in the narrow tunnels quickly throw any thoughts like that screaming out of the window. The patterns make your brain work to remember their arrangements while the spaces between them warm the cockles of your reflexes. Perhaps not in the first couple of levels, but from stage three, elements of the course move of their own accord, challenging every bit of your brain until no grey matter is docile.


Don’t expect to become the inspiration for Limitless 2 or a Lucy sequel though, only your memory and reflexes will be challenged. Then again, when everything starts to click together you’ll find complex flips and near-terrifying cases of foresight happen with incredible frequency. So much so you can actually find yourself being surprised by — well, by yourself.

Moving to these further stages in Velocibox, you have to collect a handful of floating cubes. These hovering whatnots are placed around each obstacle sequence, existing as something of a risk-reward system. They might be a little tricky to aim for but if you don’t snatch them up then you can’t progress. That and they are the core of this game’s scoring system because – as always – no skill-heavy game worth its salt can be without a way to shove your high score in your friends’ faces.

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Going through stages ad infinitum to try and eek out a little more progress might sound like a truckload of frustration topped with rage-flavored icing. It might sound like nothing more than a recipe for disappointment. It may even sound like a one-way street to the world of high blood pressure. All of that couldn’t be further from the truth. Those brief shines of success when you complete a difficult sequence or hear the satisfying sound of the announcer telling you that you’ve broken through the barrier to a new high score makes every moment of frustration worthwhile.

Getting used to the camera though can be a problem. Velocibox is a boiling cauldron of sensory overloads with the speed, color, changes and patterns already. Adding in a camera which lags slightly behind while flipping with enough speed to pull the hair from a cat’s back makes it all a little nauseating. Remember when your parents used to repeat the old wives’ tale “don’t go swimming within 30 minutes of eating”? Taking the same advice with this high-speed game is a good idea. I say this because after a 15 minutes sessions after receiving the game I myself felt physically ill with no previous history of this.

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The effects do ease after you’re used to the game’s motion but until then if you have a history of titles like WipeOut or even movies such as Cloverfield giving you episodes of nausea then take heed of the warning by taking in Velocibox in small doses.

Several people in the community have likened Velocibox to Terry Cavanagh’s Super Hexagon and in all fairness, the comparison is justified. The game has a nearly magical power to not only heighten your senses but mold them into powerful tools, all the while eating up time like a stealthy hamster. For a small price, Velocibox offers hours of ruthless self improvement to anyone daring enough to take the leap, whether it be to beat your friends or to give yourself a worthwhile challenge.

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