Console

TGS 2014 – Resident Evil Revelations 2 Proves Capcom Still Knows What 'Survival Horror' Is (Preview)

The friendly Capcom staff members led a small group of us into a dark room. We didn’t know what to expect as the staff members did a really good job of making sure we couldn’t see anything the group before us was doing. 15 minutes passed, and my group was led into an even smaller room that was lit up only by the light emanating from 10 flat-screen TVs. It was our turn to see what awaited us in the Resident Evil Revelations 2 demo.

The demo put us in control of Claire Redfield, a certain redhead who hasn’t been seen in the series since Resident Evil: Code Veronica. Joining her is a young girl named Moira, and they have to work together to escape the mysterious prison they’ve found themselves in.


Controls work exactly like you’d expect from a modern Resident Evil game; use the triggers to shoot, hold the X button to run, hit the square button to reload. Just like in Revelations, tapping the circle button while you’re moving allows Claire to perform a duck, which will enable you to fly by some enemies if you don’t particularly feel like taking them down. Or if you’re out of ammo, which is what happened to me during the course of this demo.

b4e83c732b70d90bf619b017e47575c0-700x393

While Claire takes on the role of the tough chick who packs a shotgun, blasting the faces off zombies, Moira acts as the supporting character on flashlight duty. A new mechanic introduced in Revelations 2 involves having you use the flashlight to find items that may be lying around. As you progress through the game, you’ll occasionally spot a sparkling item on the ground. You can then hit the triangle button to take control of Moira and use her to direct the flashlight beam at the sparkle to reveal the item. From what I’ve played in the demo, the whole character-switching aspect seems a tad superfluous. After all, is Claire really not capable of carrying her own flashlight and looking for these items herself?

Odd gameplay mechanics aside, Revelations 2 makes an obvious effort in taking the series back to its survival horror roots, just as its predecessor did. The demo had me run down a series of stairs and past a few ominous-looking rooms to get to a key. Once I got my hands on the key and I started back up the stairs to open the locked door, two zombies burst out of a room and immediately started running after Claire and Moira. Oh, it’s also worth mentioning that these zombies can climb up ladders now.

original

Even more zombies jumped in my way as I ran back the way I came as quickly as I could. Carrying only 9 bullets in the handgun she picked up, there was no way Claire could take on all these zombies at once. Much of the demo was spent dodging and weaving my way past these zombies and knifing them in the face whenever I could risk it. The fear of running into enemies with little ammo ran high and the Revelations 2 demo was an exhilarating, heart-pounding experience from start to finish.

I heaved a sigh of relief when I finally got through the locked door and triggered a cutscene, signaling the end of the demo. My time with Resident Evil Revelations 2 behind those closed doors was a pretty tense one, and I’m looking forward to experiencing even more of that when the game finally releases.

Resident Evil Revelations 2 is set to release on 5th February for the PS4 and Xbox One.

Comments
To Top