This will probably be a short one, not because I didn’t enjoy Paragon Infinite, but because it is, at its heart, a very simple game that one simply can’t say all that much about. Evoking addictive mobile hits like Flappy Bird, this delightfully twisted little game revolves around a very basic idea: survive for as long as you can by moving forward constantly. Along the way, you gather points, which increase the level – and the speed at which you have to keep going in order to succeed.
To say that Paragon Infinite is simple to play is, perhaps, underselling it a bit, since the gradual increase in difficulty is more than enough to keep anyone on their toes. At the same time, though, even my seven year old was more than capable of picking it up within a couple of attempts; while he’s not exactly giving my scores a run for its money, he definitely enjoyed it, and did improve over several tries until he was actually scoring pretty well. It’s a remarkably easy game to pick up and play for a while, with a clever addicting facet that all but forces you to keep on trying.
The madcap dash that is Paragon Infinite is somewhat unique compared to other similar-style games I’ve played, if only by virtue of the options included. While the fundamental gameplay remains the same — click (or tap, on mobile) to make your ball, which is in constant vertical motion, leap forward off of the ‘track’ that it’s on. The aim is to guide it through spaces between the columns that otherwise block your progress, lest it bounce back to the track it was already on. Along the way, gem-like items can be collected, if you have the time, to increase your score.
Offering Night, Day, Desert, and Neon theme options, there’s plenty of variety to the look of the game. Some tweaks to the gameplay are also available, but most don’t change much, aside from the aptly-named ‘Algophobia’ mode, named for the abnormally persistent and constant fear of pain. This punishing option shoves the player straight into Level 99, a rush of insane speed where most of the columns are replaced with deadly game-ending spikes. The real selling point, though, is that developer Bipolar Design has made this charmingly compelling game available for $0.99 for iOS, Android, PC and Ouya, through the game’s official site. With a deal like that, you just can’t go wrong.
[+Simple, addictive gameplay] [+Fantastic price] [+Variety of visual options] [+Great pick-up-and-play timekiller] [-Still pretty much another Flappy Bird brainchild]