While Super Smash Bros. is set to release on both the Nintendo Wii U and 3DS systems, it’s fairly odd to see that they will be released so far apart. While the 3DS version is set to hit shelves on October 3rd, the Wii U version is slated for a holiday release. Now, why was this?
Game director Masahiro Sakurai revealed in the latest issue of Famitsu that the debugging process is the main reason for the delay of the Wii U version of the game. He explained that games like Super Smash Bros. have an unfathomable amount of variables, especially with so many characters, stages, items, and customizable settings. You would need an eternity and a half just to test every single possible instance that could bring up a possible game-breaking glitch.
So, debugging alone becomes a huge project. So much so that one of the biggest reasons for the separate release dates for the 3DS and Wii U versions was so that we could shift the debugging periods.
This allows the developers to finish up the 3DS version quicker to get it out of the way, and leave the space to entirely focus on the Wii U version, ultimately the definitive version of the game.
In previous iterations of the game, in the debugging process, Sakurai revealed that they had encountered a bug that would break the game when player A would hit an item that would hit both player C and D. It’s instances like these are so unpredictable and require tons of work just to test it all and iron out all the wrinkles as best as they can. Of course, some developers and companies are perfectly fine with releasing a buggy and unfinished product, so it’s nice to see Nintendo exercising integrity to maintain their reputation of releasing some of the most polished and finely crafted games.
You can get your hands on Super Smash Bros. when it releases on 3DS on October 3rd and on Wii U later this holiday season. PAX Prime attendees can also get some hands-on time with the games on the showfloor at the Nintendo booth.