Indie

Gods Will Be Watching Review

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Player choice and consequences have been major gaming themes for the past few years. Gods Will Be Watching is no different, but instead of giving you relatively clear cut choices, you’re in a sea of grey. What will you do to survive? Is it worth sacrificing a robot companion to keep the lights on or do you rush and cut corners in the synthesis of a desperately needed antidote before the lights cut out? From the start, you are thrown into situations where all the choices are cringe-inducing and you are forced to make tough choices to survive, some of which may be tougher to live with than others.

You start off in perhaps the most frustrating hostage situation of all time

You start off in perhaps the most frustrating hostage situation of all time

The game follows Sergeant Burden and his team as they go from one life and death situation to the next. You’re joined by your long-time friend and soldier, Jack; throughout the game you are joined by a few different groups of team members. First, you’re part of a rebel/terrorist group, then you are joined by a science team, which includes the debonair BR4N-DN, and later on in the game, you are stuck on a desert planet with a squad of soldiers.


As the game progresses, you’ll find yourself having to compromise a lot of the morals you could have stuck to in other morality based games. That doesn’t mean you’ll go full Renegade; instead, you’ll become very familiar with all the shades of grey between the two extremes.  As a point and click game, all your actions are contextual and depend on which of your teammates you select. The interesting twist in this is that each choice is color coded; while red choices indicate a passage of time, green choices are “free” and don’t affect the in-game timer.

The sun sets quickly so you only have so many red actions you can take

The sun sets quickly so you only have so many red actions you can take

Gods Will Be Watching splits the game into seven chapters, with each chapter throwing your team into another ordeal that you have to get them out of. As you play the game, you’ll bounce from a tense hostage situation, to being trapped in a cave while infected with a deadly virus, and even more tense scenarios. While it’s possible to carry your entire team through the whole game, chances are you will lose one or more of them.

Each chapter does an excellent job of existing independently of each other with just enough overlap to keep events and characters relevant in your mind. Survival is the main thread that intertwines all these chapters together, but the level of stress involved changes. In certain situations, your rations are the most important thing you have to worry about, while in others it is the morale of your team.

You have to worry about stamina and thirst with drop at different speeds

You have to worry about stamina and thirst which drop at different speeds

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