Dynetzzle: Extended is… well, the extended version of a flash game released earlier this year, Dynetzzle. Unfortunately, it kept the same name. The flash-based puzzler was a smart, well put together game. The question is, does this newly extended edition warrant a revisit to the cerebral puzzler or is it just more of the same?
While playing Dynetzzle: Extended, I learned two things about myself. First, even though I thought my skills in basic arithmetic were competent, they’re not. I had the hardest time adding numbers to 7; whether I thought 3+3=7 or 2+3=7, I couldn’t (for the life of me) correctly calculate basic math equations. Secondly, I apparently have the spatial reasoning skills of an infant. Suffice it to say, I was not good at this game. But, my mental deficiencies did not stop my tireless attempt to complete all 25 levels in this mentally challenging game.
Dynetzzle is an interesting game: there is no story, no real gameplay, everything revolves around the puzzles. In the same vein as Sudoko, Dynetzzle offers various puzzles to the player asking them to solve them with no incentives other than the satisfaction of solving a complicated puzzle. And oh man, these puzzles get complicated. The puzzles in Dynetzzle are based off the premise that parallel sides of dice equal seven. Taking that, the dice are then flattened out in a grid format and you must number each side of the dice. It’s an interesting idea that is very well executed. Relying on your ability to mentally reconstruct the dice, the game challenges players to reason in ways most games don’t.
Apparently, the idea of trying to reconstruct multiple dice in your head is not hard enough. The game offers no sort of “hint” system besides a basic tutorial at the beginning of the game. It’d be nice if, like the mobile version of Sudoku, Dynetzzle offered the player some idea if they’re on the right track. The ability to tell if you’re moving in the right direction would have been nice, especially on the later levels. There were many times where I was not sure where my mistake originated, it was easier to restart the puzzle than backtrack to my original mistake. The lack of help might have been intentional though, as it necessitates careful and methodical planning, making the “ding” at the end of the level all the more satisfying.
Dynetzzle is a smart, interesting, and downright challenging game. But it is also immensely satisfying. Each of the 25 levels felt like a challenge, I literally threw my arms up in excitement upon completing each and every level. If you have a short attention span or generally do not like a challenge, you might want to avoid this one. But, if you like puzzles, enjoy recreating geometric shapes in your mind, or are thirsting for a challenge, this is definitely worth checking out.
[+Interesting puzzling] [+Satisfying] [+Makes you feel smart][-No hint system]