Tomb Raider is a franchise steeped in history, with roots going back as far as 1996 when the first Tomb Raider was released for PlayStation, Sega Saturn, and DOS. Over the next two decades, the franchise became one of the greatest selling game franchises of all time. Though in the years leading up to the 2013 franchise reboot, Tomb Raider saw several failed outings, commercially and critically.
2013 changed the franchise’s ailing condition with a full reboot from Crystal Dynamics, aptly titled Tomb Raider with no subtitles or sequel numbers in sight. The game was critically praised for its graphical fidelity and exciting action adventure gameplay, and commercially did well in spite of not meeting lofty sales forecasts set by publisher Square Enix.
Perhaps due to the game not meeting these forecasts, Square Enix has shaken things up for the reboot’s highly anticipated sequel, the not-so-aptly named Rise of the Tomb Raider, deciding to give the game timed exclusivity on Microsoft platforms when it launches in late 2015. Whether this decision proves to be good or bad for the franchise, it has certainly put Rise of the Tomb Raider at the forefront of most gamers’ minds, and so there is no better time to talk about what the game needs to do to overshadow any exclusivity controversy, and continue to build the new foundation for the re-energized Tomb Raider franchise. Here are four things that are absolutely critical.