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Legend of Zelda Wii U May Not Be As "Open World" as We Thought

The creator of the Legend of Zelda, Shigeru Myamoto, has suggested that the upcoming Wii U title may not be as “open world” as we were led to believe at E3.

Myamoto stated in a Q&A last week at Nintendo’s Annual Shareholder’s meeting that he’d rather not use the term.


“I prefer not to use the generally used term “open world” when developing software, but we used this term [at E3] in order to make it easier for consumers to understand. This term means that there is a large world in which players can do numerous things daily.”

To clarify he explains how vast the new game world is going to be. Rather than having a truly “open world,” it seems the new Zelda game is simply going to avoid its usual linear storyline.

“In the traditional “The Legend of Zelda” series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, “I’m already halfway through the game,” while other players may think, “I still have half of the game to play.” We are trying to gradually break down such mechanism and develop a game style in which you can enjoy “The Legend of Zelda” freely in a vast world, whenever you find the time to do so.”

Just what Myamoto means by this more casual Zelda world is still open to interpretation, but I guess we’ll find out when more information about the game is released.

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