E3 – Destiny Hands-On Preview

It doesn’t matter what the concept of a game is; it could be the most brilliant idea ever made, but if it doesn’t control well, I see little reason to play it. Fortunately, after years of experience with the established Halo franchise, Bungie has created a robust-as-hell shooter in the form of Destiny. While all I got to play was several games of a team Capture-the-Base, simply meandering about the map engaging enemies and speeding across, the map felt fantastic.

Destiny is meant to be Bungie’s new epic; a first-person massive multiplayer experience that features you creating your own character to help save your civilization in a futuristic post-apocalyptic world. It’s certainly ambitious, and I wasn’t really expecting anything very spectacular, but I was more than surprised to find how enjoyable it was to traverse its world, complete with some excellent shooting mechanics and some even better driving physics, especially that of the Sparrow (your hoverbike).

The best part of it all is that every player can summon a hoverbike on the fly to speed across the stage at will, and it’s just too much fun to simply drive about. The combat itself, the core of this game felt great as well. Regardless, what I got to see was plenty satisfying as our two teams battled it out on the surface of what seemed like a moon of some sort. Trying out several different loadouts, each weapon had a satisfying kick to it, giving a visceral feeling to each pull of the trigger, whether it was the shotgun or the sniper rifle.

What objective? Just let me drive around forever.

What objective? Just let me drive around forever.

Then if it were up to me, I would just dropped all my weapons, hopped on the hoverbike and drove around aimlessly for hours. The boost that lets players zoom from point A to B on a whim feels so damn good. All the vehicles feel that great actually. Not unlike the Mongoose and Ghost vehicles from the Halo series, mowing down enemies and blasting your way to victory is just as fun as ever.

After the Halo series, you can see how the developers have matured in the general core gameplay design. Prior to my time with the game, we were shown a presentation thoroughly demonstrating the ins and outs of Destiny, showing just what is in store beyond your standard matches, and I can say it was just a marvel. From the tons of customization and other places to see, I was almost upset that I didn’t get to try out the rest of the game at E3.

Still, it was enough to tide the time until Destiny is released later this year on September 9th for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

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