The Bold Return of Dragon Age

[This piece was written in collaboration with Harley Atkin]

The latest Bioware project has been long awaited and has caused immeasurable amounts of speculation. We are talking about the sequel to Dragon Age: Origins and Dragon Age 2, Dragon Age: Inquisition. Written by David Gaider, Inquisition was announced via Twitter on May 19th 2011. To be released on Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC. With the final game expected on October 7th 2014, the fans have had a while to speculate on the new game.

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Open World and Me

The past Dragon Age games have been very closed world in their approach. With the locations selected from a map screen, the RPG has developed way past this system with true open world environments. Games from Rockstar like LA Noire, Red Dead Redemption, and GTA, as well as the ever popular Elder Scrolls from Bethesda have mastered the open-play market. Obsidian games have kept the open world sci-fi, with Fallout 3 and New Vegas. Dragon Age: Inquisition has pledged to compete with such games without being truly free roam. Bioware will achieve this by expanding the areas in the game of which you can visit by at least five times. This should give the effect of a vast open world without your character spending hours wandering across an empty wasteland. Inquisition is set in the world of Thedas, particularly the areas of Ferelden and Orlais. It has also been suggested that your hunting and foraging activities will forever alter the ecosystem of the area. It is unclear how much effect this will have on gameplay but shows a great attention to detail.

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Gameplay and Combat

You and your selected helpers will be joining forces to face a tear in the Veil and a breach into the Fade. The Templars are fighting Mages to the death and so Rage Demons and Darkspawn are sure to take advantage of the conflict. With this in mind, the gameplay and combat have been altered to reflect the chaotic world in which you must survive. The combat will be more focused on teamwork and tactics rather then individual strength. Also, healing spells will be less free to use and potion style heals will be heavily limited. Where two warriors and a healer was a good way to go in previous games, you may be left with too few options in Inquisition. If it’s anything like the other Dragon Age games I can only assume I will have to put my life on hold for the next couple of weeks or months. I found that it was good to sometimes force myself to take a break and play something else like a game at when you fail and die, then go back to it with a fresh mind and a new approach.

Inquisitor and Friends

When considering how strong the starting stories and character customization was in Origins, the second game was a bit of a let down. In Inquisition, you can choose to be a Human, Elf, Dwarf, or Qunari. The inclusion of the new race has excited fans and will add a whole new element to the gameplay. You can choose the sex of your character as usual, and a selection of voices, mostly choosing from English or American accents. The classic Rouge, Mage, and Warrior classes selection has been kept simple, while armour and weapon style will return as a major way to personalize your protector of the Chantry. The option to recruit up to nine friends to help you along your way is a personal favourite, and the interjection of your new mates into dialogue options has always been a good touch.

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Gossip and Maybes

  • Morrigan returns. She may even be playable.
  • You can upload an old save to Dragon Age Keep and keep past choices.
  • Alistair, Warden and Hawke will all return.
  • Frostbite 3 will be amazing, Battlefield 4 was good!
  • You will gain and hold geographic strong hold throughout Orlais and Ferelden.

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