[This is the first article in a three-part series titled The Last of Us Turns One, which celebrates the week of the game’s one-year anniversary. Spoilers for the main campaign and Left Behind DLC are imminent.]
Anyone who knows me or has at least taken a look at my bio at the bottom of this page will know that I’m a huge fan of Naughty Dog’s The Last of Us. When I first beat the game last June, I was one of those people who were staunchly against the very notion of having a sequel made for this game. It ended perfectly, and I didn’t see the need for anymore of Joel’s or Ellie’s stories to be told. However, that changed when I played the Left Behind DLC that came out this February.
The DLC made me realize that there was so much more to Ellie’s character than I thought I knew, and I began to want to see even more of her. Now that I know about her past, I want to see Ellie’s future and how she deals with things to come. All this got me thinking about improvements that could be made with a sequel, and some story ideas surrounding Ellie that would be pretty neat. Listed below, in no particular order, are five things that I would absolutely love to see in a potential The Last of Us sequel.
1. More infected enemy types
The runners, stalkers, clickers, and bloaters were so cool, and their art design was horrifying but beautiful at the same time. The amalgamation of human tissue with elements of nature created the infected in The Last of Us and the result was a unique type of ‘zombie’, if you can call them that, which the survival horror genre had never seen before. In the game, it was briefly explained that the fungi would slowly take over the infected’s body as time went on; the final result of which was the bloater.
I want to see this concept expand even more. Are animals infected too? Can the infection go past even beyond the bloater stage? Assuming that the sequel takes place maybe five years after the events of the original game, it’s possible that we might see new types of infected enemies.