At least, according to a post on the game’s official site, which was subsequently deleted. The PC version of The Elder Scrolls Online was released April 4 and was criticized for its many bugs. Why anyone is actually surprised that a Bethesda/ZeniMax game is buggy on Day 1 is beyond me: I expected nothing less given their track-record, but that’s a different story.
Originally scheduled for release on PS4 and Xbox One in June, the post suggests that it will be (at least) another 6 months before The Elder Scrolls Online hits next-gen consoles. Not long after, it was deleted. But never fear, the intrepid nerds of Reddit took a screenshot of the now-deleted post, to preserve it’s original form. Found on the game’s FAQ, it read:
The Elder Scrolls Online officially launched on April 4, 2014 on PC and Mac. While it has become clear that our planned June release of the console versions isn’t going to be possible, we have made great progress, we have concluded that we’ll need about six more months to ensure we deliver the experience our fans expect and deserve.
So what do you think, was this backpedaling on ZeniMax’s part? Was the announced delay premature? Will the game be buggy regardless of when it hits consoles (answer: yes)? Stay tuned, I’m sure all will be reveled in the coming months.
UPDATE: Thank the Nine Divines! An official statement has since been released confirming that it will indeed be at least 6 months before The Elder Scrolls Online is released on PS4 and Xbox One. By way of an apology:
For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time.