PAX East – Videoball Hands-On Impressions

I’ve learned a lot at PAX East this weekend. But if I’ve learned anything, it’s that Videoball is truly the sport…OF THE FUTURE.

Midnight City had a near-complete version of Videoball on display at their booth this year. The developers assured us that the build we were playing was the most polished version to date, with most updates and remaining work on the game lying within the UI.

For those of you new to Videoball, the game is a two-on-two virtual sports game, in which players work on team controlling tiny triangles that can shoot powered up blasts and shot blocking barriers. The point of Videoball is to try and land the balls into your opponents goal, all without touching the ball itself or getting hit with a blast. If either of those things happens, players freeze and must wait for a cooldown to return to the playing field.


In the two games I played, Videoball proved to be an extremely fast paced competition. There was a bit of a learning curve to figuring out the timing of powering up the shots, but we were assured that most people “get” and will even master Videoball after the first match or two. It’s certainly a bit challenging, but learning to play the game is just as fun as Videoball itself.

The matches we played definitely amped up in the final moments of our time with it. By the end of it, I began to get the hang of the 1-2-3 timing of releasing a shot, jamming the ball across the court with incredible speed to score a slam dunk and touchdown. Truly we were all Videoball stars that afternoon.

The game’s expected release this summer for PC, though no specific date has been announced yet. Once it’s out however, be sure to call up some friends for a friendly Monday Night game of Videoball– the sport of THE FUTURE.

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