Indie

PAX East – La-Mulana 2 Hands-On Impressions

I felt true pain when I played the first La-Mulana game, a brutally difficult Japanese roguelike-platformer adventure. The explorable ruins, named La-Mulana, were riddled with traps and tricky enemies around every corner, and it only got worse the deeper you went. Lucky for me, a sequel is on the way, aptly named La-Mulana 2.

The sequel is particularly interesting in that it strives to make it easier for players without actually being easier. What exactly does that mean? Specifically, one of the first things I noticed was how the jumping mechanics have changed for the better; it doesn’t require quite as much careful precision and timing to do a simple jump from platform to platform. While it may be easier to navigate, the game still brings the challenge in full form.


Terror.

Terror.

While I didn’t get to see very much of a difference in gameplay from its predecessor, the demo of La-Mulana 2 still seemed promising enough in offering a hefty dose of what made the first game great. It’s important to keep in mind, however, that this was an extremely early build of the game. Nevertheless, the sense of exploring, solving puzzles, narrowly avoiding traps, and unlocked the mystery of La-Mulana is still in full swing.

Although the demo I played seemed very similar to the first game, in terms of its environment and weapon arsenal, one of the developers (with the help of a translator) claimed there would end eventually be plenty more content, locations, and weapons to see when the game is eventually completed.

Still, La-Mulana 2 is very far off with an estimated released window of around Winter 2015. There’s a lot to go, and though it didn’t seem like a huge jump from the original, a lot can change in the development process over the next year.

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