According to Middle-earth: Shadow of Mordor‘s design director, Michael de Plater, while Shadow of Mordor will be simultaneously releasing on current-gen and next-gen consoles, some features, such as the highly touted Nemesis system, will be fairly limited on PS3 and Xbox 360.
“To break it down, some of the stuff we’re pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid. What it won’t have is the same level of depth and variety and simulation within the ‘Nemesis system’.
“The story will be the same and the core gameplay will be the same, but [the ‘Nemesis system’ is] just so huge in terms of content, calculations and AI we’ll just have to try and get as much of it in as we can.”
While this news is a little disappointing, I can understand the time and hardware power constraints that Monolith is working around. This just makes getting a next-gen console that much more important to fully enjoy Middle-earth: Shadow of Mordor.