This really is a great year for independent developers. Former IGN Editor-In-Chief, Casey Lynch, along with Doug Kennedy, former president and CEO of public relations firm Reverb Communications, are leading the way for a group of indie devs with their new publishing label, Midnight City. As a division of Majesco Entertainment, Lynch aims to give support to a wide range of games which would otherwise be stuck self-promoting and having issues releasing on some of the major platforms (mostly XBLA & PSN). He has mentioned that the company is set up much like an indie record label, allowing the developers to make the game they want, while providing the teams with a “wide range of support.”
“We’re here to help with everything from first-party relations, QA, promotion and community building and to put a spotlight on the titles while freeing the development teams to focus 100% of their energy on building the best games possible.”
Twinfinite got a chance to hang with Lynch and the devs at PAX and play a few of the games that will be available soon. There is a wide range of game types in the bunch, including the MegaMan-like Super Rad Raygun, the Castlevania-meets-Super Meat Boy style Blood of the Werewolf, and the M.C. Escher inspired world of The Bridge.
We had a great time playing them, and I can say that I’m personally looking forward to seeing this all come to fruition. The indie record label approach is something that doesn’t seem to have been explored in the world of video games just yet. It’s great to see a new approach, especially from such an awesome group of people. Everyone we met was full of passion, but more importantly, the games are FUN. Check out our impressions of a few of the Midnight City games from PAX right here.
My personal favorite was Videoball by Action Button Entertainment, even though Muaz and I got destroyed by the devs, multiple times. This is a single-stick (NOT dual-stick, the devs frowned upon dual stick games) 2v2/3v3 local or online game. Knock the ball into the opponents goal by firing projectiles at it to win. Don’t touch the ball or you will freeze for a few seconds. Don’t touch anything, really. Depth is added to the game with charged shots, ball spiking and reversals, and inevitably yelling at your friends. I think Muaz is still mad at me for killing him so much (<3 you, buddy).
Plus, Lynch gets bonus points for using Cloudkicker’s music in the Midnight City trailer, which you can check out below. I immediately noticed this and proceeded to nerd out with him about music.
Expect to hear more from these guys in the future; we’ve only played a few of the games so far, with a total of ten in the initial lineup for Midnight City’s upcoming releases.