Let me recount to you the ways in which I love this game. I would like to preface by saying that I was mostly unimpressed by E3 by the time I got to our Indiecade appointment. Annoyed that my foot was hurt, tired from walking so much with it, and bored by most presentations, I was ready to fall into a dark place. Enter Spin the Bottle: Bumpie’s Party.
My fondest memories of growing up involve video games. But not just any, rather, the ones that had me pitted against or in teams with my brother, cousins, or friends as we played through a game in the same room. I know, crazy concept. Spin the Bottle brings that concept back, and reminds us all why nothing will ever beat playing together in the same room.
The best way to describe it is: “Wario Ware in real life.” You’re doing ridiculous minigames, always paired with someone else, and always getting personal. It’s a fantastic bonding experience as you’re forced to work together to complete the minigame. Sometimes you won’t be looking at each other, sometimes you’ll have to communicate blindly, and most of the time you’ll be getting really personal with them.
A notable minigame had me passing a wiimote in between my legs and through Lau Krosgaard (one of the developers) in order for us to complete the minigame. For bonus points (which will always pop up with each challenge and add difficulty to it), we had to not communicate at all.
Spin the Bottle: Bumpie’s Party is sure to capture the hearts of families as well as drunken frat bros. It has the magic of Wario Ware with the togetherness that Mario Party’s minigames brought. You should definitely keep your eye on this gem (that received one of our five Drool Awards) when it comes out for the Wii U’s eshop in July.