E3 – PS4 DRM Policy Is Actually…Pretty Much Like Its Current Policy


Obligatory post seeing as though many outlets have decried Sony a day after heralding it as the savior of E3.

Turns out, Jack Tretton went onto Gametrailers and announced this abou PS4 DRM:

“We welcome publishers and their business models to our platform. There’s gonna be every potential business model on there, and again, that’s up to their relationship with the consumer, what do they think is going to put them in the best fit. The DRM decision is going to be in the hands of 3rd parties, we won’t control, dictate, mandate or implement it.”

So basically what this means is exactly what it means on the PS3 currently. Companies are already allowed to implement online passes and other restrictions onto the current generation of systems based on their model (Look at EA) but as you can see it’s not the Orwellian society that we’re living at the moment.

Another thing is how the key differences in the Xbox One and the PS4 to begin with. While the 24 hour checks built in and mandatory to the Xbox One will make online tyranny much easier to implement, Sony’s console requires no such thing and may deter multiplatform developers from implementing anything of the sort if it can’t be done easily on two consoles (Pure conjecture on my part).

What I’m trying to say is that with this new development we simply find out that there really isn’t any new development at the moment. We’ll have to wait and see if individual publishers will make their systems more restrictive and if they’re willing to alienate one system in favor of another to do so.

Also we here at Twinfinite love all systems equally…except that piece of shit the N-Gage.

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