The game industry as a whole likes to stick to certain formulas when developing games. The aspects of a game that are prioritized are usually action and gameplay, whereas the depth of the actual narrative can sometimes take a backseat. With Boon Hill, Matthew Ritter hopes to create a gaming experience based entirely on uncovering a story and exploring the past.
Boon Hill is currently still a Kickstarter project in the works and is best described as a graveyard simulator of sorts. The premise of the game is basically that you have no true “goal.” Your motivation when playing should be to uncover the secrets of the graveyard, and only if you want to. In the project video, Ritter emphasizes that he wants the progression to be at the discretion of the player. If you want to read every single tombstone in a specific order, row-by-row, you can do that. If you want to just wander aimlessly and leave flowers next to certain graves, you can do that also. The game doesn’t have a true “ending”, which was probably both an artistic decision and maybe even a statement about death itself. In the end, the experiences you have within Boon Hill are yours to decide.
As far as the actual gameplay goes, Boon Hill will allow you to choose the gender of the main character, and from there explore a 16-bit graveyard accompanied only by a couple of NPCs and your map. You’ll be able to mourn for the dead, read all of the epitaphs (1,000 epitaphs, to be exact) and even lay in open graves (you know, if you’re into that kind of thing). Chances are, if you’re into the idea of a non-linear, story-based game, you’d probably be interested in Boon Hill.
If you want to check out the Kickstarter page, you can do so here.