The Binding of Isaac Endings Explained (Maybe)

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Start with Aether – a game that McMillen says he feels stayed true to the meaning he meant for it.  The game begins with a poem about a boy who, for the sake of being brief, is overwhelmed with life.  He imagines a world where he rides a giant monster that can swing through clouds and through space to visit new planets.  It’s a blast to play and pretty short, so be sure check it out.  The game ends (**SPOILERS**) with returning to Earth and destroying it because it has become so small.  McMillen describes this as similar to when one creates their own elaborate world just to escape reality. It eventually cuts them off i.e. making Earth (reality) smaller and smaller until it is completely gone. (**End Spoilers**)

Let’s look at the other game McMillen claims to have delivered on its theme: Time Fcuk.  In this game, Steven (your character) is visibly depressed with life.  His future self arrives and urges him to “GET IN THE DAMN BOX”.  Once in the box, your future self consistently sends you morbid messages about how you two will never escape the box.  Each level is a puzzle with no apparent exit, but you can switch dimensions to reveal new paths. McMillen has described this box as the alternate, creative place one uses to escape reality, yet another return to this escapist theme.

Unlike Aether’s sad, underlying ending of being warped forever from reality, Time Fcuk has different endings that (**SPOILERS**) either allow to you give up and stay in the box forever, kill yourself, or reconcile with future Steven to finally set your future free.  McMillen describes the defining gameplay mechanic of switching dimensions to solve otherwise unseeable solutions as being able to escape the metaphorical box by seeing things from different perspectives; this, he says, he did in his own life.  McMillen has also said that there is a bigger connection between Time Fcuk and Isaac than one might believe.


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Author
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.